If they do, they are shown a cutscene of them stamping on the head of the wounded Fire Keeper, taking the last flickers of the Flame for themselves and proving right the prophecy from the start of the game: "Ash seeketh Embers." However, the Age of Fire has still ended, and the Ashen One is now alone to face it, with only the last vestiges of a much-weakened Flame to provide them with any comfort.īy far the hardest ending in the game to get, "Usurpation of Fire" requires a player to fulfill very specific steps throughout the entirety of the game. RELATED: 10 Video Game Endings That Make No Sense However, after the Fire Keeper takes the last embers from the First Flame, the player has a few seconds before the screen goes dark to attack her. The ending requires most of the same steps as the End of Fire ending. The Fire Keeper, however, remains resolute, loyal, and affectionate towards the Ashen One, giving them strength throughout their journey.Īs such, the game's cruelest "Unkindled" ending, a secret within a secret, takes the form of the Ashen One betraying the Fire Keeper. Nearly all of the game's friendly NPCs die, turn Hollow, or betray the player, leaving Firelink Shrine a rapidly-depopulating area. The Fire Keeper is one of the player's few allies throughout the entire game. In addition, after the light fades, she calls out to the Ashen One, promising them her companionship regardless of whatever should happen next. The Fire Keeper promises that, from the dark, another flame will light, making the Ages of Light and Dark a cycle, rather than an apocalyptic event. The world turns dark, and the ending is undeniably somber, but there are glimmers of hope. When they do, she instead draws the last embers from the First Flame, letting the Age of Fire end as it should have thousands of years ago. After completing the game, the player gets another option upon defeating the Soul of Cinder - to summon the Fire Keeper. The Ashen One can then return the eyes to their own Fire Keeper, giving her a glimpse into a future where they end the Age of Fire. On the corpse are the Eyes of a Fire Keeper. Once in the alternate version of the Firelink Shrine, however, the player can find a corpse behind a secret wall. The area is difficult, and their path is blocked by the challenging Champion Gundyr. Beyond the Consumed King's Garden, they have to travel to the Untended Graves, an alternate version of the game's starting area that appears to be shrouded in its own Age of Dark. The first of Dark Souls III's secret endings requires the player to explore optional parts of the game. They've bought the husk of a world a few more years, but the Age of Dark is inevitable. In Dark Souls III, the player character, an Unkindled previously unfit to link the Fire, sits down at the flickering and weakened flame and is barely set alight by it themself. In Dark Souls, linking the Flame creates a great conflagration as the Age of Fire is renewed for a thousand years. RELATED: 10 Best Video Game Endings, Ranked The "To Link the First Flame" ending is the easiest to get, requiring nothing more than defeating the Lords of Cinder and the Soul of Cinder, but it is the least satisfying. The Age of Fire has been extended far beyond what is natural, leaving the world weakened and spent, with diminishing returns each time. Although there is another ending available, linking the Flame is presented as a somewhat noble sacrifice and is the canonical ending.ĭark Souls III takes a dimmer view on the act, in keeping with the game's theme of endings. The goal of the very first Dark Souls is to link the First Flame, offering the player character as fuel to prevent the coming of the nightmarish Age of Dark.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |